Stat Name | Description |
+ % Enhanced Effect | Also Known As EE, this increases the base stat of the item by the percent listed. Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration |
+ Strength | Adds to your Strength stat. |
+ Dexterity | Adds to your Dexterity stat. |
+ Vitality | Adds to your Vitality stat. |
+ Intelligence | Adds to your Intelligence stat. |
+ Max Life | Increases your Maximum Life. |
+ Max Mana | Increases your Maximum Mana. |
+ % Experience Gained | Gives an added bonus to the experience you gain based on the %. This does not affect Jubilance. |
+ Magic Luck | Increases the chances for higher stats on an item drop. |
+ Life Regen | Gives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat. |
+ Mana Regen | Gives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat. |
+ Extra Equipment Slots | Each extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory. |
+ Critical Strike | Increases your chance to perform a powerful attack. |
+ Life per Attack | For each attack that deals at least 1 damage, you will heal between 1 and this value life. |
+ Mana per Attack | For each attack that deals at least 1 damage, you will recover between 1 and this value mana. |
+ Life per Kill | After each kill, you will heal between 1 and this value life. |
+ Mana per Kill | After each kill, you will recover between 1 and this value mana. |
+ % Life Steal | Converts a % of the melee damage dealt to an opponent back into life healed. |
+ % Damage Return | Returns a % of the damage received back onto the attacker. |
+ % Mind Numb | Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt. |
+ % Armor Pierce | Gives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt. |
+ % Parry | Gives a % chance to parry a melee attack, which gives you increased defense vs that attack. |
+ % Critical Flux | Gives a % chance to stop an enemy's attack from critical hitting you. |
+ % Physical Damage Reduction | Reduces any physical damage received by this %. All decimal amounts are rounded down. |
+ % Magical Damage Reduction | Reduces any magical damage received by this %. All decimal amounts are rounded down. This stacks with individual element masteries below for resistances. |
+ % Mana Syphon | Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you. |
+ % Quick Draw | Gives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks. |
- % Mana Consumption | Reduces the amount of mana your charms consume by the given %. |
+ % Ice Mastery | Adds to the Enhanced Effect of any ice charms you use by the % listed. Also increases resistance vs ice attacks against your character. |
+ % Fire Mastery | Adds to the Enhanced Effect of any fire charms you use by the % listed. Also increases resistance vs fire attacks against your character. |
+ % Lightning Mastery | Adds to the Enhanced Effect of any lightning charms you use by the % listed. Also increases resistance vs lightning attacks against your character. |
+ % Earth Mastery | Adds to the Enhanced Effect of any earth charms you use by the % listed. Also increases resistance vs earth attacks against your character. |
+ % Wind Mastery | Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character. |
+ % Heal Mastery | Adds to the Enhanced Effect of any healing charms you use by the % listed. |
+ % Mana Skin | Gives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage. |
+ % Power Shot | Gives a % chance that your melee attack will do the full damage amount listed on the weapon. |
+ % Glancing Blow | Gives a % chance that a melee attack received will occur at the minimum value of the weapons range. |
+ Jubilance | While in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70. |