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Ladder Slasher
Ladder Slasher is a free RPG game that you can play in your web browser, on your desktop or mobile device!

There are currently 51 Players Online Slashing

Bonus Event in progress for 1 days, 20 hours:
+60% Suffusencing Enhanced Effect
+50% to Proficiency Cap Per Fight
51.52% Faster Glyphing
88.68% Faster Fishing
+130% Evil Presences
NR1 Reset Sc Ladder by Kevin
on Jan 11 2023 09:28am
Congrats to for resetting the softcore ladder! Welcome to softcore season 39!
v1.32.2 Released! by njaguar
on Dec 12 2022 06:04pm
Good evening,

We are happy to announce the release of version 1.32.2.

With this new release of 1.32.2 comes substantial updates to the mobile gameplay experience. Some of the updates will also flow through to the desktop version. Among the mobile updates with this release come quite a few bug fixes. Please see a full list of all the updates and bug fixes below.

  • You can now fail an objective by leaving the game instead of completing the objective. This will make it unspawnable until you Master Quest or Reroll. (Jul 24 2021)
  • Characters are now saved for up to 6 hours after a disconnect (Jul 25 2021)
  • Group popup notification window should no longer pop up on top of the skill window if actively doing a skill (Jul 28 2021)
  • Fixed a crash bug that occurred a short time after each Ladder Reset (Sep 9 2021)
  • Fixed a crash bug introduced by the new objective failing update above (Nov 7 2021)
  • No Maze No More can now spawn for solo players again (Nov 7 2021)
  • No Maze No More can can now spawn sooner and easier (Nov 7 2021)
  • Fixed a rare core crash bug (Jul 17 2022)
  • Fixed mobile issue on Ladder Slasher where a long hold makes the save image context menu popup, this no longer happens (Nov 24 2022)
  • Added a vault icon to the top header bar for mobile to have in dungeon access to the vault (Dec 6 2022)
  • Updated the Info section Hacking and Slashing to remove obsolete information, and more accurately describe the current gameplay mechanics. (Dec 7 2022)
  • UI overhaul to improve mobile functionality and more accurate CSS styling (release Dec 12 2022)
  • Fixed top bar showing up during master quest (Dec 12 2022)
  • Fixed abilities not showing in red when selected on desktop (Dec 12 2022)
  • Fixed Abilities overlaying inventory on mobile (Dec 13 2022)
  • Fixed a bug where logging out with the inventory open would not show the character select screen (caused by the previous above fix) (Dec 13 2022)
  • Fixed Go to Town button to make it slightly taller (Dec 13 2022)

Please let us know if you encounter any issues or bugs with this release and we will get them addressed ASAP.

There are plans to do more mobile updates in the future, with some of these pending:
- More improvements to items (larger icons, etc)
- Better interface for adding stat points
- Various tweaks and fixes of display issues that have been present for a long time

Thanks and enjoy!
Mikol Reset Sc Ladder by Kevin
on Oct 24 2022 09:07am
Congrats to for resetting the softcore ladder! Welcome to softcore season 38!
DerAmigo Reset Sc Ladder by Kevin
on Aug 18 2022 07:01pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 37!
RiMs Reset Sc Ladder by njaguar
on Apr 26 2022 06:25am
Congrats to for resetting the softcore ladder! Welcome to softcore season 36!
DerAmigo Reset Sc Ladder by Kevin
on Jan 30 2022 10:13am
Congrats to for resetting the softcore ladder! Welcome to softcore season 35!
Bdan Reset Sc Ladder by Kevin
on Dec 16 2021 05:38pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 34!
Carny Reset Sc Ladder by njaguar
on Dec 8 2021 07:30am
Congrats to for resetting the softcore ladder! Welcome to softcore season 33!
Andrea94 Reset Sc Ladder by Kevin
on Sep 9 2021 12:05pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 32!
v1.32.2 Released! by njaguar
on Jul 21 2021 06:53am

This is a quick patch update to fix a few things and add one thing that's been requested for some time.

Make sure you refresh to get the latest version, which should show as v1.32.1 title and bottom right of the login screen.


v1.32.1 Release Notes:
  • Redesigned/fixed Ladder and Logout icons (Oct 22 2020)
  • Various css tweaks and cleanups (Oct 23 2020)
  • Max Characters is now restricted to 8 per core (max total: 16) (Feb 22 2021)
  • The Shrine now has an item drop box and a Sacrifice button instead of a drop with no confirmation (Jul 16 2021)
  • Fixed a bug that could allow a character that was just rerolled to be immediately selected (Jul 21 2021)
  • Fixed quick-bar items being sized incorrectly (Jul 21 2021)
  • Fixed a bug where items on rerolled characters were not loading under some conditions (Jul 21 2021)
  • No Maze No More will now spawn ~50% faster/easier (Jul 23 2021)
  • No Maze No More spawn is now random from 2 to 9 waves (Jul 23 2021)
  • No Maze No More now requires a minimum of 3 people in a group (Jul 24 2021)
  • Elemental Education will now spawn ~33% faster/easier (Jul 24 2021)
NR1 Reset Sc Ladder by njaguar
on May 17 2021 04:16pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 31!
Unknownx Reset Sc Ladder by njaguar
on Jan 21 2021 04:40pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 30!
Tor_zero Reset Hardcore ! by njaguar
on Jan 20 2021 05:37pm
Congrats to for resetting the hardcore ladder! Welcome to hardcore season 5!
v1.32.2 Released! by njaguar
on Oct 19 2020 06:57am

It's been one week since the release of the beta server for v1.32. Thank you to all of you who helped test and flesh out some bugs before we went live. We were able to fix a few bugs as well as one that could have caused a few headaches. Due to the success of the beta server we are now officially launching v1.32 to the live server.

Quick recap on what v1.32 brings:
  • Your game state is saved even if you disconnect. You will resume where you left off once you reconnect.
  • You will automatically reconnect when disconnected (except if you re-login to override a previous connection)
  • You can use this to switch between devices on the fly, pc -> mobile, mobile -> pc.
  • More details from the beta can be found here: https://forums.d2jsp.org/topic.php?t=84090121&f=272

Full Release Notes:

New Features:
  • Characters are now cached server side for 2 hours after a disconnect*
    • What does this mean?
    • Your map progress in the catacombs is saved so that when you reconnect you are exactly where you left off
    • Any glyphs you have on your character will remain. Their effective counters will remain counting down, they will not pause while you're reconnecting
    • If you are attempting the Master Quest and you get disconnected in the middle when you reconnect your progress will be saved. (You passed the first door and got disconnected, when you reconnect you will be able to attempt the second door)
    • Switch between devices on the fly without any penalty. While in a group if you need to step away from the computer you can easily login with your phone and you are exactly where you were on your desktop
    • You will visually be able to see when a player in your group has been disconnected, their name will show as red with a line through their character name

  • Potions can now be used on other players
  • If you are in game when one of your market items sells, you will now receive a notification about it and your forum gold will update accordingly
  • All skilled items now show the results in the skill window
  • +Experience is now shown after skilling
  • Skilling finished page redesigned to show proficiency, experience, and the new item within the window
  • Server now returns a message stating you have an incorrect version if connecting from an older version of the game rather than just disconnecting

  • Editing an item's cost or refreshing the listing time now refreshes the sell tab
  • Creating a character now also automatically selects it when completes
  • Made some optimizations to the way items are created that will result in faster item pickups, created skilling items, etc.
  • Auto item stacking will now only occur on skilled items, not when buying, withdrawing, or selecting a character
  • Vault Transfer Id now saves on change rather than clicking the transfer button, so you can properly clear it out if you desire
  • Vault can no longer be opened while in the middle of skilling, as it cannot be used at the same time anyway
  • Time remaining on glyphs/emblems should now always show as a whole number

Bug Fixes:
  • Fixed a bug that was allowing only 1 EP to spawn when easy mode was set and a character leveled past 71
  • Hide Maze Arrows saved setting now properly loads upon page refresh
  • Fixed an image overlay issue on the vault transfer item slot
  • /find command now properly opens Group -> Find Players window/tab
  • Fixed a bug that wasn't allowing a different character to be selected if you first selected a rerolled one but didn't actually select a class for it
  • Monsters that move now properly animate to their new position again rather than teleporting
  • Sound volume is no longer set at the character list if it was already set
  • Group List Search will no longer trigger a flood control error at character select when groups already exist
  • Made a few more mobile tweaks and updates
  • Fixed a bug that was incorrectly enabling regen while fishing in a catacombs well
  • A rare timing glitch that would not fully clear the ladder list between tab selections should now be resolved
  • Mobile Bug fix: More conditions that may have caused improper screen sizing should now be resolved

If you missed it, be sure to check out the v1.31 release! It was a big one!

*Note: This may be increased or decreased as needed without notice

Thanks everyone, and enjoy!
v1.31.0 Released! by njaguar
on Sep 28 2020 06:51am

Hello everyone, I'm happy to announce v1.31 of Ladder Slasher. It's been six years since the last complete client rewrite when we switched from Flash to HTML5. When I initially did that rewrite it was intended only to be a proof of concept, but it ended up working so well that it stuck with us for much longer. I've finally gotten around to doing a full client rewrite to better facilitate current and future updates as well as planned features and changes. Below are some brief highlights of the new things in v1.31, and then the full summary. Just like last time, this isn't an exhaustive description of every change, but I did put good effort in to document the changes as I progressed, though I'm sure there are a few things you'll notice that were not mentioned.

Huge thanks to and for their help testing, ideas, and feedback during this process!
Updated tool tips and inventory:
You will notice you don't see the use or trash icons. They will appear once you select/drag an item. This is in addition to the new tool tips which highlight the equipped item.

Completely redesigned and updated market:
Updated the market search, display fg cost on items as well as the tool tips now show the end time.

New expired market items display!
Expired market items now show as expired if they are no longer listed.

Even more immersive game play and new monster effects!
The maze is always visible and more monster abilities now display providing a more immersive game play.

Customize your vault!
You can now customize your vault deposit slots with custom names.

Tabs for the Log Window!
There are now tabs to help organize in game messages.

Full summary of changes:
New Features:
  • You can now Suffusence an essence with a quantity of 2 or more by itself to combine two of them into a single essence that is +1 magic level of the original stack
  • Window locations and sizes will now save between sessions provided that your screen size is exactly the same as when you saved the window positions
  • Heavy weapons can now be re-rolled via transmuting at the cost of two essences
  • Market search now uses client-side loading to automatically load and obey flood control
  • The Ladder window now uses client-side loading to automatically load and obey flood control when changing between different ladders or categories
  • Vault searches now uses client-side loading to automatically load and obey flood control
  • You can now restart the listing time of an item on the market by dragging the item to the item box on the sell tab and leaving cost the same, and clicking the Edit Item button.
    With this feature, you can list an item at any cost, pay the fee upfront (if applicable), then as long as you refresh the item before it expires only have to pay that fee once! You can also continue to drop the price, if you desire, with each edit automatically re-extending the listing duration.
    * Ladder reset still expires all items. Items that expired have to be taken to your inventory then relisted with any applicable fees paid again, as usual.
  • You can now drag a market/vault item or equipment onto an equipment or item slot to take that item to your inventory. Previously you could only take them by dropping them to an equipment slot regardless of the item type
  • A Vault Categories tab has been added to Settings allowing you to change the labels of the vault categories. Note: This is a per device saved setting
  • Added Log window tabs for better sorting and filtering of in game messages
  • Chat Log window text can now be highlighted and copied with a right click -> copy
  • You can now highlight text and right click -> copy on all text boxes, including chat
  • Equipped Items now have an orange Equipped tag at the top, also when comparing to other items
  • Market items now show when they will expire/end
  • Editing the cost of an item on the market now restarts the time on market
  • Market items can now be removed immediately after a ladder reset instead of having to wait the 24 hours
  • Glyphs/totems now show time remaining as Ends In like market items
  • Group settings can now be edited by the leader after group creation
  • Combat: When life is stolen, the connecting line will be red
  • Combat: When damage return activates for a loss of life to the attacker, the connecting line will be slightly dashed
  • Physical/Magic damage reduce effects on monsters has been updated
  • The following new monster abilities now display visually:
    • Life Steal buff
    • Elemental Mastery buff

  • The Stats window has been redesigned so that it now shows heal for heal charms and damage otherwise
  • The Market was completely redesigned
  • Your Forum Gold amount will now always show with two decimals places
  • Server now responds with a flood control warning message when using Find Players too quickly
  • Drops resize icon changed to be a more fluid design with the window
  • Leveling up now updates the stat window if it is currently open
  • Wells now display as a circle on the mini-map
  • Maze background display persists while in catacombs, rather than hiding during combat and other conditions
  • Group leader's name is now prefixed with a crown
  • Market items near to expiring will show as Soon, and expired items in your Sell tab will show as Expired if they are no longer listed
  • Adding an item for sale now refreshes your items for sale list so you can see that it succeeded

  • Mobile UI/design underwent an overhaul and much redesigning/rewriting + fixes
  • All popup windows have a consistent width for usage
  • Item selection and usage should be more reliable
  • Fixed the bug where opening the chat window caused the top portion of the screen to be inaccessible

  • Monster encounter chance while changing directions has been greatly reduced
  • Whole numbers only allowed on market item sales >= 100fg
  • Demonog now has a new ability
  • Server no longer purges item claimed in a group where the only claimer left the group before item was distributed, so it can be claimed later by another player still in the group
  • Vault Withdraw search now functions like the market when not specifying max Level or Magic values; it will assume the maximum value when maximum is not specified rather than maximum = minimum

Bug Fixes & Optimizations:
  • Fixed a bug in the server code that might have been the culprit behind the nearly always crash @ ladder reset
  • Client code cleanups and optimizations on ability code, monsters, character code, groups and items
  • Market window no longer moves position on sell/transfer tabs
  • It is no longer possible to select a charm slot that does not have a charm equipped as your attack type
  • Fixed a bug that was causing the new ability for Misticle and Glyger to not work properly
  • Fixed some edge cases with item drop pickup (user clicking item, then logging out or refreshing their page, continuous negative countdown timer as a result, etc)
  • Fixed a bug when doing the master quest while in a group that produced a short visual error
  • Fixed a harmless bug where some elements were not being cleaned up/removed when leaving a group
  • Fixed a rare edge-case bug where a well or trapdoor would not show up on the mini-map
  • All draggable objects (popup windows, items, keys) can no longer be dragged offscreen, but are constrained to the viewable area
  • Fixed an issue where it would under certain circumstances incorrectly show you and someone else as the leader of a group after joining another group
  • Fixed a bug where emblems or glyphs placed on you with life/mana regen or jubilance were not properly reflected during in town regeneration
  • Fixed numerous bugs related to popup window focus/refocus, such as having to double click password field in market, auto scroll to top lists, etc
  • Hotkeys will now only function after a character is selected, not at login or character select screen
  • All popups now properly close after Master Quest
  • Fixed some rare instances where when using the last item in a stack in skilling it would show up incorrectly in a skill window item slot

Congrats Chestk On Reset! by njaguar
on Sep 17 2020 01:41pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 29!
Pick Reset The Softcore Ladder by njaguar
on Aug 8 2020 01:01pm
Congrats to for resetting the softcore ladder! Welcome to softcore season 28!
v1.30.9 Released! by njaguar
on Jun 23 2020 12:04pm
There are a couple big changes in this version that I am trying out. Some of this might be reverted depending on how it goes, but for now, enjoy!

v1.30.9 release notes:
  • Made a few more internal variables dynamically configurable (Jun 9 2020)
  • Transmuting an Item + Essence to reroll the item is now instant, and does not require any proficiency in transmuting (Jun 9 2020)
  • Settings - General Settings tab rewritten to not use static positioning (Jun 10 2020)
  • Changed Settings - General Settings input boxes to be numeric only (Jun 10 2020)
  • Changed Settings - General Settings input boxes changed to be more uniformly sized (Jun 10 2020)
  • Settings - Keyboard Config tab rewritten to not use static positioning (Jun 10 2020)
  • Changed Settings - General Settings input boxes now have minimum and maximum ranges (Jun 10 2020)
  • Inventory tabs and switching are hidden and no longer occur on desktop. It will always show full inventory. Only mobile shows different inventory modes. (Jun 10 2020)
  • Added an "all maps" filter option to the marketplace under Items -> Sub Types (Jun 10 2020)
  • All skill proficiencies used at a level lower than your current rank now have a diminishing return chance to still gain proficiency points (Jun 11 2020)
  • Sproutiger has a new base bonus stat (Jun 16 2020)
  • Misticle has a new base bonus stat (Jun 16 2020)
  • Wrizard has a preset charm and new base bonus stat (Jun 16 2020)
  • Scorparcher has a new ability (Jun 16 2020)
  • Rawrgoyle has a new ability (Jun 16 2020)
  • Mantrap has a new ability (Jun 16 2020)
  • Needleback has a new ability (Jun 16 2020)
  • Glyger has a new base bonus stat (Jun 16 2020)
  • Vault withdraw filter for Items -> all maps now functions properly (Jul 31 2020)
  • Disable Item Compare setting now loads the saved setting (Aug 17 2020)

Thanks to for testing!

*A note regarding instant item rerolling; there is a small % chance that it will fail and you will lose your base item, much the same as failures can occur while transmuting, glyphing, etc.
NR1 Reset The Softcore Ladder! by njaguar
on Feb 9 2020 08:10am
Congrats to NR1 for resetting the softcore ladder! Welcome to softcore season 27!
v1.30.9 Released! by njaguar
on Sep 28 2019 06:07am
  • New Event possibility: +Evil Well Longevity (Sep 16 2019)
  • Changed fishing rods to not break when you disconnect, but instead just abort the fishing (Sep 27 2019)
  • Changed fishing failure to decrease durability on a rod (if applicable), and break if durability is <= 0 (Sep 27 2019)
  • New Event possibility: More Enigmatic Emblems (Sep 28 2019)
  • Trapdoor events should no longer spawn conflicting values (Nov 11 2019)
  • New Event possibility: + Magic Luck Effectiveness (Nov 18 2019)
  • Ladder Slasher: Fixed a rare condition where random event mods could be rolled more than once (Jan 13 2019)

  • Trapdoors are now clickable to descend if you are a class that can detect them. (Apr 30 2020)

Thanks to ^NR1 for helping test!
TiM Reset The SC Ladder! by njaguar
on Apr 13 2019 05:00pm
Congrats to TiM for resetting the softcore ladder! Welcome to softcore season 26!
arxyn Reset The SC Ladder! by njaguar
on Oct 10 2018 06:57pm
Congrats to arxyn for resetting the softcore ladder! Welcome to softcore season 25!
v1.30.9 Released! by njaguar
on Aug 19 2018 03:21pm
Hi All!

Another complete rewrite of the core, and more features added. We had some initial pains at release, but most of them should be worked out now. I'll continue to monitor and fix things as needed. Thanks to all who helped test and report bugs.

v1.30.5 and v1.30.6 release notes:
  • Vault Expand Box forum gold amount is now updated properly when renewing a vault subscription (Aug 1 2018)
  • Fixed Sneaky objective bug where certain physical defense buff monsters would let you do physical damage while the buff was activated (Aug 1 2018)
  • Boss mobs spawned as Kangarel will no longer flee (Aug 10 2018)
  • Attack speed calculations based upon stats should be fixed (Aug 10 2018)
  • Treasure chests now have a chance to spawn higher tiers than your level (Aug 10 2018)
  • Tweaked the requirements for the Stop the Seven Shamans objective to spawn (Aug 11 2018)
  • Using items now works off your attack timer delay. Example: Cannot eat fish while paralyzed. (Aug 12 2018)
  • Using an item on someone else is now based on your attack timer, not the other players (Aug 12 2018)
  • All starting (feeder) classes now have one less door at the Master Quest (Aug 13 2018)
  • Client: Fixed a bug where under some conditions using a map would error and get stuck on the cursor. It now properly displays the error message associated with the action. (Aug 14 2018)
  • All skills can now earn more proficiency per attempt (Aug 13 2018)
  • Fixed a bug where stacking items with Enhanced Effect did not properly average the amount of the two items (Aug 14 2018)
  • All players in a group will now receive credit and rewards for completing objectives regardless of where they are located (Aug 15 2018)
  • Fixed a bug that made Ambush! unspawnable (Aug 15 2018)
  • Added Enigmatic Emblems
    • These mysterious objects appear in the catacombs. When activated, they will bestow upon your group mysterious and random effects.
    • At present, only one effect is implemented, but many more are planned for future updates.

  • Experience gain for solo and 2 person groups has been greatly improved (Aug 16 2018)
  • Removed incremental hidden class experience penalty for Samurai and above (Aug 16 2018)
  • Master Quest level for Samurai and above is now +2 per class. Samurai is level 73, Alchemist is level 85. This ratio matches the old hidden experience penalty. (Aug 16 2018)
  • Proficiency penalty on death is now working again (Aug 17 2018)
  • Client: Numerous CSS fixes (Aug 17 2018)
  • Client: Temporary popup optimizations made (damage, text, etc) (Aug 17 2018)
  • Enigmatic Emblems should be a bit more stable on the client side now (Aug 20 2018)
  • Fixed monster positioning of monsters that teleport, move, or swap positions (Aug 20 2018)
  • Fixed a life steal rounding calculation error (Aug 20 2018)
  • Fixed a bug where you could sometimes stack two glyphs with the same stat(s) (Aug 20 2018)
  • Fixed two vault bugs with incorrect date/day times when reopening a vault or guild vault (Aug 24 2018)
  • Fixed a rare bug where spawning in a corner of a map with four corners activated would crash the server (Aug 25 2018)
  • Vault Expand Box forum gold amount is now updated properly when renewing a vault subscription -- fixed again in second rewrite (Aug 27 2018)
  • Fixed a bug where a vault item count could get out of sync when transferring to a guild member's vault (Aug 28 2018)
  • Fixed a bug that was preventing Tier 14 items from dropping (Aug 29 2018)

Some bug fixes:
  • Mobs can no longer spawn lower than the starting spawned level of the maze (Apr 18 2019)
  • Users can no longer use Ladder Slasher while under suspension (Apr 18 2019)
  • Reverted mob spawning level to be tied to the group leader (Apr 19 2019)
  • Fixed an issue where map drops might be incorrectly calculated based upon the difficulty of the catacomb explored (Apr 19 2019)
v1.30.4 Released! by njaguar
on Jul 31 2018 06:20am
Hello everyone!

After a whirlwind amount of work, both coding, and testing, this new version is now being released. It contains even more code rewriting than the client rewrite, by far, as it was a complete server port/rewrite. Huge thanks to everyone that helped test and provide bug reports and feedback! I especially want to thank RistVaLL for going above and beyond with his help testing and spearheading various groups in continued testing of specific elements. That said, there are numerous client updates in this release as well, including some long-standing bug fixes.

With most of these balancing tweaks, new players will find it considerably easier to play the game, especially up to mid-MQ point.

Since this is a complete rewrite, below is only some of the more prominent and important changes to the user side of things:
  • Ladder Slasher now supports and uses secure websockets (wss)
  • You can now edit your market item cost until the item expires instead of the previous 2 hour limit
  • Scaling of catacomb size now starts at 5x5 increasing to the same max of 40x25. This is a change from the starting size of 10x10. Scaling still reaches the maximum size around level 74/75.
  • Magic Luck can now create an "overspawn" item
  • Item drop calculations significantly overhauled to drop more for harder monsters
  • Item drop chances now carry over for each monster, to create a more eventual "guaranteed drop" algorithm
  • You can now level up from doing skills (fishing, cooking, glyphing, transmuting, suffusencing)
  • Suffusencing random click events now occur approximately 15% more often which makes this skill slightly easier to get higher values and more proficiency
  • /find players no longer returns yourself if applicable
  • Added a new command to toggle single player "easy mode": /set easy [1|0]
    • This feature determines how many monsters spawn when you are playing solo. In easy mode, only 1-2 regular monsters will spawn, and only 1 evil presence at a time. Regular mode is 1-3 monsters or evil presences. This feature is enabled by default until you complete your first Master Quest of the current season.
    • To see your current single player mode: /set easy
    • To enable: /set easy 1
    • To disable: /set easy 0
    • This does not save between character changes/logouts. You must re-issue this command as desired if you change characters or logout.

  • Abilities Twohitback, Doublestrike and Doublecast are fixed and will not hit one monster twice, but hit two targets as stated
  • Made Bits and Pieces objective easier to spawn
  • Quick Draw now decreases the next attack time by 75% (from 50%)
  • Life Steal mechanics changed and buffed as per https://forums.d2jsp.org/topic.php?t=79061200&f=272&p=533899834
  • Certain monsters can no longer have life stolen from them
  • Recipient Heal Mastery now adds into the bonus to the amount healed if someone else heals you
  • Jubilance now gives +Experience every time you hit a monster, calculated as roughly Jubilance * Monster Difficulty %
  • Evil Wells now have a chance to disintegrate when used and the evil monster spawn is defeated
  • Evil Presences have a higher chance to drop at least one item
  • Client: The mini-map on maps is now drawn in a darker color (near black) instead of white
  • Added a flood control error warning for actions that otherwise were silently dropped by the server before
  • Client bug fixed: When inserting a rod into the fishing rod box, then removing it (ctrl-click) and fished, the client would think it was still there and if you failed the fishing would incorrectly state your rod broke and shadow remove the item from your inventory. On refresh it was still there. Fixed, the client now correctly knows you're no longer using a fishing rod.
  • Maps can now spawn with +Evil Wells
  • Increased drop rate of heavy weapons
  • Client: Fixed a 3d maze rendering bug where the nearest front facing walls would not show up in 3 or 4 way intersections if you were facing east or west
  • Fixed a bug that would allow monsters that could double strike to double kill you
  • Azapnid now hides a little better when he uses the Illusion ability
  • Decreased Heavy Weapon attack speed from 2 seconds to 1.8 seconds
  • Client: Gold amount in upper right corner is now properly capped at two decimal places
  • Mirror Maze: The dopplegangers will now always mimic your gear
  • Level one maps now spawn the correct map size
  • Using a heal charm no longer takes up mana if the target is already fully healed
  • Increased chance for Ambush! objective to spawn
  • Market items will now be permanently deleted if not collected after 6 months
  • Added a will be deleted line on profile market items if an item is expired to indicate when it will be deleted

Thanks again to everyone that took so much time to help test this in the beta phase, especially phase 1 where we climbed to MQ in "ironman" mode. I hope you all enjoyed it, and enjoy the new release, and releases to come!

For more historical information, you can read here https://forums.d2jsp.org/topic.php?t=79061200&f=272 and here https://forums.d2jsp.org/topic.php?t=79186498&f=272

Congrats to partyplanner for resetting the softcore ladder! Welcome to softcore season 24!
v1.30.3 Released! by njaguar
on Apr 17 2018 08:54am

- Fixed a client side bug where accessory items would add bonus stats to your character that did not actually apply. (Life/Mana Regen, Jubilance [exp] bugs)
- Experience on the character stats window now updates for experience events (jubilance, monster kills, skilling, etc)
Bob888 Reset the SC Ladder! by njaguar
on Apr 6 2018 06:57pm
Congrats to Bob888 for resetting the softcore ladder! Welcome to softcore season 23!
v1.30.3 Released! by njaguar
on Mar 21 2018 12:26pm

- Fixed cannot attack bug that would sometimes randomly occur when changing attack type (mobile and pc)
- White items can now be sold on the marketplace
- Added a few more hook points for new bonus events
Herolinda Reset the SC Ladder! by njaguar
on Nov 2 2017 06:59am
Congrats to Herolinda for resetting the softcore ladder! Welcome to softcore season 22!
v1.30.3 Released! by njaguar
on Jul 10 2017 02:22pm
Added the following options under Settings:
- Disable Item Compare; When hovering over items, this will stop the comparison to your equipped item
- Hide Maze Arrows and Whistle Icon
Congrats to PowerPrincess for resetting the softcore ladder! Welcome to softcore season 21!
RiNGiSpiLeR Reset The SC Ladder! by njaguar
on Aug 22 2016 07:59am
Congrats to RiNGiSpiLeR for resetting the softcore ladder! Welcome to softcore season 20!
Congrats to themanthelegend for resetting the hardcore ladder! Welcome to hardcore season 4!
basssiej Resets The SC Ladder! by njaguar
on Aug 6 2015 06:11am
Congrats to basssiej for resetting the softcore ladder! Welcome to softcore season 19!
wbsfoo Reset the SC Ladder! by njaguar
on Jan 30 2015 10:18am
Congrats to wbsfoo for resetting the softcore ladder! Welcome to softcore season 18!
v1.30.3 Released! by njaguar
on Dec 1 2014 11:54am
Greetings all! I am pleased to announce the release of v1.30.0 of Ladder Slasher. This is probably the biggest update to date, with a complete client rewrite being part of it.
Below is a summary of the changes, and is not an exhaustive description of every change. If every little detailed change was documented, this document would be dozens of pages long.

(It is highly recommended that you play this version in Softcore before you try Hardcore. Some UI elements have changed compared to past versions.)

  • Game client changed from Flash to HTML5 - modern browser required
  • Almost every screen/window has had a UI redesign
  • Login has been changed to use existing browser cookies for authentication. You are no longer required to manually login to LS every time, but must only be logged in normally through the website.
  • LS is now playable on mobile phones/tablets in modern browsers
  • Use your browser zoom feature (often Ctrl-Mouse scroll wheel) to adjust zoom size of the game.
  • Added side by side item description to compare against your currently equipped weapon, armor or charm.
  • Game display while exploring maps has been changed accordingly by the map type you are exploring. Eg; Forest is green
  • Group leader is now indicated by a different character name color instead of an *
  • Ability charges are now toggle selected, either by clicking or pressing their assigned hotkey. A toggled on ability will turn red to indicate it will be used for the next attack.
Added mobile Item Selection UI as follows:
  • Tap to select and view item description, tap elsewhere on screen to unselect item.
  • Once an item is selected:
    • Tapping it again will activate (use, equip, clear) the item, depending where it is located and what it is.
    • Tapping another item while one is selected will swap the two, or try to stack them.
    • Tapping an empty slot will assign it to that spot.
    • Tapping the use button, trash can, shrine statue, well, etc, will use the item in the location you touch.
New Features/commands:
  • Added a new feature and hotkey T to Whistle for monsters to find monsters without moving in catacombs. Note: Map monsters do not respond to whistles. Only the group leader can whistle for monsters.
  • Added /whistle LEVEL command to set your whistle level. Note that you can only set this between 1 and your character level.
  • New Map Mod added: Stealth % -- Gives % chance to surprise monsters and get first attack(s)
  • Added Auto Hold Attack feature that is enabled by default. When you click a monster to attack, it will continue to attack until the monster dies, or you choose another target. This is identical to click and hold, except you no longer have to hold the mouse down (or press and hold on mobile).
  • You can now configure how many Quick Slot Items are displayed in the top bar in the settings page (0 to 9)
  • A hotkey for opening the Market has been added. Default is M
  • A hotkey for opening the Shrine has been added. Default is H
  • Regular click on Door (without Ctrl) is now default to return to town
  • You can now Ctrl-Click an item in the Market slot, Vault slot, or Skill slots to clear the box.
  • You can now specify the join level range limit when creating a group. Default is 5 and minimum is 3, maximum (subject to change) is 99.
  • Added a setting to disable Auto Hold Attack in the Settings window
  • Maximum experience gained from a single monster (EPs, bosses, etc) increased by 50%
  • Game play adjusted to be considerably easier for new players for lower level monsters
  • Drop quality (tier) has been increased considerably
  • Greatly improved drop quantity and quality of regular and map treasure chests
  • Objectives, Evil Presences, and Wells can all drop objects now
  • Vault costs for slots reduced by half. 25 slots now costs 50fg per month, instead of 100fg.
  • Everyone that currently has an open vault has had their remaining days increased by 150% to compensate for the above price decrease, and as a bonus.
  • Catacombs Dummy Pilot speed has been sped up to 1/2 the speed it was previously.
  • Maps can now spawn up to Unique
  • Chance to gain proficiency points while Suffensensing has been doubled.
  • PvP has been temporarily removed. This will be re-done and re-added in a future update.
  • Scavengfur has a new ability enabled
  • Sparkelfish has a new ability enabled
  • Windragon has a new ability enabled
  • Slugger has a new ability enabled
  • You can now swap (most) item positions in your inventory if they are not stackable with each other.
  • Added a button press notification for skilling. When a button is pressed, a "." will appear indicating your command has been sent. When the server replies back, it will change to a "!"
  • Some monster abilities animate now (moving/shrinking, etc)
Bug Fixes:
  • Fixed a display glitch where leaving a group while at the pond would not cancel out the fishing rod/window from being displayed.
  • Fixed a bug where high level characters/groups were displaying as negative numbers in group lists and after joining a group (until a level up).
  • Fixed a bug with objectives where starting an objective, leaving and returning while another character holds the game, caused other random objectives to become enabled has been fixed.
While a lot of testing went into this, there will inevitably be things that were missed. I will work hard to address all bug reports as quickly as possible. I thank you in advance for your patience.

Thanks to everyone that helped test this version and provided feedback and ideas!

Please review this page before reporting "bugs": https://ladderslasher.d2jsp.org/index.php?g=22
Alienwersus Reset The HC Ladder! by njaguar
on Jul 29 2014 03:52pm
Congrats to alienwersus for resetting the hardcore ladder! Welcome to hardcore season 3!
iLegit Reset the SC Ladder! by njaguar
on Apr 3 2014 12:24pm
Congrats to iLegit for resetting the softcore ladder! Welcome to softcore season 17!

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