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Ladder Slasher
Ladder Slasher is a free RPG game that you can play in your web browser, on your desktop or mobile device!

There are currently 70 Players Online Slashing

Bonus Event in progress for 3 days, 5 hours:
+16% Map Final Chest Quality
+17% Treasure Chest Quality
+2% Better Item Drop Quality
11.11% Faster Fishing
18x Transmuting Experience
5x Level 101 Guild Point Reward
+66.67% Evil Well Longevity
Updates
Jan 15 2024 by njaguar

Hello everyone, I am pleased to announce v1.33.0 is now finalized for release. The change list is quite large, including a number of new features, challenges, and lots of new monster abilities, but here is a quick summary of some of the highlights:

You can now add a custom Name for your Group:
This will allow you to let others know your plans. Are you whistling? Do you just need 1 more person? Now you can specify them.




Added a Night Time mode for the Town:




In-game vault transfer notifications:



Full summary of changes:
New Features:
  • Abilities hotkeys can now be redefined in the settings.
  • Added a "Set Town to Night Time" mode in the Settings that will use darker colors for the town screens (Dark Mode)
  • Enigmatic Emblems now have a random chance to create a Well
  • Enigmatic Emblems now have a random chance to create a Warm Light
  • Enigmatic Emblems now have a random chance to Teleport your party
  • Enigmatic Emblems now have a random chance to create a Treasure Chest
  • Enigmatic Emblems now have a random chance to summon an Evil Presence
  • Enigmatic Emblems now have a random chance to drop you through a Trapdoor (except in a Map)
  • Enigmatic Emblems now have a random chance to whistle for Monsters
  • Enigmatic Emblems now have a random chance to give an Experience boost
  • Enigmatic Emblems now have a random chance to do an Experience drain
  • Added a Settings option to toggle Hide Skilling Abort Button
  • When a guild member transfers an item to your vault you will now receive an in-game notification, similar to the market item sold message.
  • Added a /town PLAYER command for the group leader that can be used to shove an inactive player back to town. The player must be inactive for at least 2 minutes before this command can be used.
  • You can now add +5 stat points at a time by doing a ctrl-click on the +Stat
  • You can now create a Group Name when creating or editing your group.
    Notes:
    - Maximum length is 32 characters.
    - Group names can only be alphanumeric and spaces
    - You must have completed at least one master quest (per season) to use this, or have reset the ladder in the past. This counts for whatever character is currently being used, not your entire account.
    - All forum rules apply: No inappropriate content, or anything that violates site rules (flaming, harassment, etc)
    - If no group name is chosen (or valid, per the above criteria), the display will default back to the guild name if applicable.
  • Fishing in the Evil Well now has a chance to catch a monster
  • Fishing in the Evil Well now has a chance to catch an evil presence
  • Fishing in the Evil Well now has a chance to catch an item


Platform/UI:
  • Group lists now show Loading... to indicate loading, and "No Groups Available', as appropriate.
  • New groups will no longer pop up while you are skilling, but will wait to show until you have finished the current skill.
  • The group list will refresh periodically and only show currently available groups.
  • When experience is lost, the experience bar will now animate to a red color and back to green.
  • Assigning an ability to a hotkey is now down simply by hovering over the ability and pressing one of the three chosen hotkeys, rather than click+hotkey.
  • Help and Guides -> Magical Stats for Maps updated to add + % Stealth and + Evil Wells
  • When searching for players, there is now visual feedback to indicate loading, and when the list is complete or there are no players found.
  • For clarity, an error message is now displayed when attempting to search for groups while already in a group, as this is not allowed.
  • When you are disconnected, an overlay indicating this now appears and that the game is attempting to reconnect.


Mobile:
  • On the Stats window, the +Stat buttons and spacing around them has been increased on mobile.


Monster Changes:
  • Goocidic has a new ability: Acid Etch
  • Reduca has a new ability: Brainduction
  • Voltseeker has a new ability: Shocknesia
  • Magaton now has base ability: Deep Layers
  • Subsorber now has base ability: Sunspots
  • Walktopus has a new ability: Sandshuffle
  • Magneticrawler now has base ability: Pedipalpsis
  • Barkodile has a new ability: Bark Attack
  • Elephoerectus has a new ability: Roaring Blast
  • Debrivil has a new ability: Evil Eyes
  • Prowlion has a new ability: Suffering Succotash
  • Incapacitor has a new ability: Defensive Memory Loss
  • Shonark has a new ability: Sonic Gloom
  • Frigadoon has a new ability: First Snow
  • Sharfin has a new ability: Finado
  • Taga has a new ability: Hugnocate
  • Wyrmbat has a new ability: Ceiling Ambush
  • Stormtalon has a new ability: Sharp Talons
  • Huntracter has a new ability: Hidden Strike
  • Razortail has a new ability: Trip Wire
  • Gargrrryl has a new ability: Guardian Instinct
  • Barrenray has a new ability: Sand Trap
  • Blistorb has a new ability: Hot Box
  • Fremlin has a new ability: Split Apart
  • Fremlin has a new ability: Too Hot


Gameplay:
  • Enigmatic Emblem Glyphs now only apply to party members in the Catacombs
  • Comfrey use cooldown reduced by 75%
    Note: This reduces the cooldown afterusing it, not before. For instance, if you do a regular attack, you still have ~1s cooldown before you can use any item.
  • You can no longer /kick a player that is under an action timeout delay (paralyzed, attacking, etc)
  • The /kick command obeys the action timeout delay, so the leader can't use it under the same conditions as above
  • When catching a monster, evil presence, or item in the well, there is a chance it will break the well, same as throwing in a white item
  • As a result of the ability to customize your ability hotkeys, abilities are now used strictly as a toggle feature. You must now press and release the hotkey to activate the ability on your next attack. You can deactivate it by pressing the hotkey again.


Bug Fixes & Optimizations:
  • Fixed a very rare crash bug that could occur when a hardcore player dies in a group while being attacked by a multi-attack monster
  • Fixed a bug that would allow map treasure chests to spawn more items than intended
  • Fixed a bug where saving the settings would make the Go To Town button appear if in town.
  • When a player dies in a group, their reduced experience % will now properly update right away to the other players.
  • Fixed a potential rare crash bug when the server reloads config files for bi-weekly events.
  • Fixed a line wrap display issue on the minimum/maximum ranges on the Groups -> Find Players tab



* Make sure you access the game through the portal, as it has a new URL.

v1.32 release notes: https://forums.d2jsp.org/topic.php?t=84111329&f=272

Thanks and enjoy!
Jan 11 2023 by Kevin
Congrats to for resetting the softcore ladder! Welcome to softcore season 39!
Dec 12 2022 by njaguar
Good evening,

We are happy to announce the release of version 1.32.2.

With this new release of 1.32.2 comes substantial updates to the mobile gameplay experience. Some of the updates will also flow through to the desktop version. Among the mobile updates with this release come quite a few bug fixes. Please see a full list of all the updates and bug fixes below.

  • You can now fail an objective by leaving the game instead of completing the objective. This will make it unspawnable until you Master Quest or Reroll. (Jul 24 2021)
  • Characters are now saved for up to 6 hours after a disconnect (Jul 25 2021)
  • Group popup notification window should no longer pop up on top of the skill window if actively doing a skill (Jul 28 2021)
  • Fixed a crash bug that occurred a short time after each Ladder Reset (Sep 9 2021)
  • Fixed a crash bug introduced by the new objective failing update above (Nov 7 2021)
  • No Maze No More can now spawn for solo players again (Nov 7 2021)
  • No Maze No More can can now spawn sooner and easier (Nov 7 2021)
  • Fixed a rare core crash bug (Jul 17 2022)
  • Fixed mobile issue on Ladder Slasher where a long hold makes the save image context menu popup, this no longer happens (Nov 24 2022)
  • Added a vault icon to the top header bar for mobile to have in dungeon access to the vault (Dec 6 2022)
  • Updated the Info section Hacking and Slashing to remove obsolete information, and more accurately describe the current gameplay mechanics. (Dec 7 2022)
  • UI overhaul to improve mobile functionality and more accurate CSS styling (release Dec 12 2022)
  • Fixed top bar showing up during master quest (Dec 12 2022)
  • Fixed abilities not showing in red when selected on desktop (Dec 12 2022)
  • Fixed Abilities overlaying inventory on mobile (Dec 13 2022)
  • Fixed a bug where logging out with the inventory open would not show the character select screen (caused by the previous above fix) (Dec 13 2022)
  • Fixed Go to Town button to make it slightly taller (Dec 13 2022)


Please let us know if you encounter any issues or bugs with this release and we will get them addressed ASAP.

There are plans to do more mobile updates in the future, with some of these pending:
- More improvements to items (larger icons, etc)
- Better interface for adding stat points
- Various tweaks and fixes of display issues that have been present for a long time

Thanks and enjoy!

Ladder Slasher and all content and images on these pages are owned by d2jsp and Paul Taulborg. You may not copy or reuse any of the content or images without direct written permission from Paul Taulborg. All rights reserved.