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Ladder Slasher
Ladder Slasher is a free RPG game that you can play in your web browser, on your desktop or mobile device!

There are currently 44 Players Online Slashing

Bonus Event in progress for 2 days, 7 hours:
18x Suffusencing Experience
-30% Teleport Traps
+13.64% Item Stat Quality
2x More Evil Wells
19x Fishing Experience
+80% Trapdoor Maximum Monster Level
Updates
Oct 10 2018 by njaguar
Congrats to arxyn for resetting the softcore ladder! Welcome to softcore season 25!
Aug 19 2018 by njaguar
Hi All!

Another complete rewrite of the core, and more features added. We had some initial pains at release, but most of them should be worked out now. I'll continue to monitor and fix things as needed. Thanks to all who helped test and report bugs.

v1.30.5 and v1.30.6 release notes:
  • Vault Expand Box forum gold amount is now updated properly when renewing a vault subscription (Aug 1 2018)
  • Fixed Sneaky objective bug where certain physical defense buff monsters would let you do physical damage while the buff was activated (Aug 1 2018)
  • Boss mobs spawned as Kangarel will no longer flee (Aug 10 2018)
  • Attack speed calculations based upon stats should be fixed (Aug 10 2018)
  • Treasure chests now have a chance to spawn higher tiers than your level (Aug 10 2018)
  • Tweaked the requirements for the Stop the Seven Shamans objective to spawn (Aug 11 2018)
  • Using items now works off your attack timer delay. Example: Cannot eat fish while paralyzed. (Aug 12 2018)
  • Using an item on someone else is now based on your attack timer, not the other players (Aug 12 2018)
  • All starting (feeder) classes now have one less door at the Master Quest (Aug 13 2018)
  • Client: Fixed a bug where under some conditions using a map would error and get stuck on the cursor. It now properly displays the error message associated with the action. (Aug 14 2018)
  • All skills can now earn more proficiency per attempt (Aug 13 2018)
  • Fixed a bug where stacking items with Enhanced Effect did not properly average the amount of the two items (Aug 14 2018)
  • All players in a group will now receive credit and rewards for completing objectives regardless of where they are located (Aug 15 2018)
  • Fixed a bug that made Ambush! unspawnable (Aug 15 2018)
  • Added Enigmatic Emblems
    • These mysterious objects appear in the catacombs. When activated, they will bestow upon your group mysterious and random effects.
    • At present, only one effect is implemented, but many more are planned for future updates.

  • Experience gain for solo and 2 person groups has been greatly improved (Aug 16 2018)
  • Removed incremental hidden class experience penalty for Samurai and above (Aug 16 2018)
  • Master Quest level for Samurai and above is now +2 per class. Samurai is level 73, Alchemist is level 85. This ratio matches the old hidden experience penalty. (Aug 16 2018)
  • Proficiency penalty on death is now working again (Aug 17 2018)
  • Client: Numerous CSS fixes (Aug 17 2018)
  • Client: Temporary popup optimizations made (damage, text, etc) (Aug 17 2018)
  • Enigmatic Emblems should be a bit more stable on the client side now (Aug 20 2018)
  • Fixed monster positioning of monsters that teleport, move, or swap positions (Aug 20 2018)
  • Fixed a life steal rounding calculation error (Aug 20 2018)
  • Fixed a bug where you could sometimes stack two glyphs with the same stat(s) (Aug 20 2018)
  • Fixed two vault bugs with incorrect date/day times when reopening a vault or guild vault (Aug 24 2018)
  • Fixed a rare bug where spawning in a corner of a map with four corners activated would crash the server (Aug 25 2018)
  • Vault Expand Box forum gold amount is now updated properly when renewing a vault subscription -- fixed again in second rewrite (Aug 27 2018)
  • Fixed a bug where a vault item count could get out of sync when transferring to a guild member's vault (Aug 28 2018)
  • Fixed a bug that was preventing Tier 14 items from dropping (Aug 29 2018)

Some bug fixes:
  • Mobs can no longer spawn lower than the starting spawned level of the maze (Apr 18 2019)
  • Users can no longer use Ladder Slasher while under suspension (Apr 18 2019)
  • Reverted mob spawning level to be tied to the group leader (Apr 19 2019)
  • Fixed an issue where map drops might be incorrectly calculated based upon the difficulty of the catacomb explored (Apr 19 2019)
Jul 31 2018 by njaguar
Hello everyone!

After a whirlwind amount of work, both coding, and testing, this new version is now being released. It contains even more code rewriting than the client rewrite, by far, as it was a complete server port/rewrite. Huge thanks to everyone that helped test and provide bug reports and feedback! I especially want to thank RistVaLL for going above and beyond with his help testing and spearheading various groups in continued testing of specific elements. That said, there are numerous client updates in this release as well, including some long-standing bug fixes.

With most of these balancing tweaks, new players will find it considerably easier to play the game, especially up to mid-MQ point.

Since this is a complete rewrite, below is only some of the more prominent and important changes to the user side of things:
  • Ladder Slasher now supports and uses secure websockets (wss)
  • You can now edit your market item cost until the item expires instead of the previous 2 hour limit
  • Scaling of catacomb size now starts at 5x5 increasing to the same max of 40x25. This is a change from the starting size of 10x10. Scaling still reaches the maximum size around level 74/75.
  • Magic Luck can now create an "overspawn" item
  • Item drop calculations significantly overhauled to drop more for harder monsters
  • Item drop chances now carry over for each monster, to create a more eventual "guaranteed drop" algorithm
  • You can now level up from doing skills (fishing, cooking, glyphing, transmuting, suffusencing)
  • Suffusencing random click events now occur approximately 15% more often which makes this skill slightly easier to get higher values and more proficiency
  • /find players no longer returns yourself if applicable
  • Added a new command to toggle single player "easy mode": /set easy [1|0]
    • This feature determines how many monsters spawn when you are playing solo. In easy mode, only 1-2 regular monsters will spawn, and only 1 evil presence at a time. Regular mode is 1-3 monsters or evil presences. This feature is enabled by default until you complete your first Master Quest of the current season.
    • To see your current single player mode: /set easy
    • To enable: /set easy 1
    • To disable: /set easy 0
    • This does not save between character changes/logouts. You must re-issue this command as desired if you change characters or logout.

  • Abilities Twohitback, Doublestrike and Doublecast are fixed and will not hit one monster twice, but hit two targets as stated
  • Made Bits and Pieces objective easier to spawn
  • Quick Draw now decreases the next attack time by 75% (from 50%)
  • Life Steal mechanics changed and buffed as per https://forums.d2jsp.org/topic.php?t=79061200&f=272&p=533899834
  • Certain monsters can no longer have life stolen from them
  • Recipient Heal Mastery now adds into the bonus to the amount healed if someone else heals you
  • Jubilance now gives +Experience every time you hit a monster, calculated as roughly Jubilance * Monster Difficulty %
  • Evil Wells now have a chance to disintegrate when used and the evil monster spawn is defeated
  • Evil Presences have a higher chance to drop at least one item
  • Client: The mini-map on maps is now drawn in a darker color (near black) instead of white
  • Added a flood control error warning for actions that otherwise were silently dropped by the server before
  • Client bug fixed: When inserting a rod into the fishing rod box, then removing it (ctrl-click) and fished, the client would think it was still there and if you failed the fishing would incorrectly state your rod broke and shadow remove the item from your inventory. On refresh it was still there. Fixed, the client now correctly knows you're no longer using a fishing rod.
  • Maps can now spawn with +Evil Wells
  • Increased drop rate of heavy weapons
  • Client: Fixed a 3d maze rendering bug where the nearest front facing walls would not show up in 3 or 4 way intersections if you were facing east or west
  • Fixed a bug that would allow monsters that could double strike to double kill you
  • Azapnid now hides a little better when he uses the Illusion ability
  • Decreased Heavy Weapon attack speed from 2 seconds to 1.8 seconds
  • Client: Gold amount in upper right corner is now properly capped at two decimal places
  • Mirror Maze: The dopplegangers will now always mimic your gear
  • Level one maps now spawn the correct map size
  • Using a heal charm no longer takes up mana if the target is already fully healed
  • Increased chance for Ambush! objective to spawn
  • Market items will now be permanently deleted if not collected after 6 months
  • Added a will be deleted line on profile market items if an item is expired to indicate when it will be deleted


Thanks again to everyone that took so much time to help test this in the beta phase, especially phase 1 where we climbed to MQ in "ironman" mode. I hope you all enjoyed it, and enjoy the new release, and releases to come!

For more historical information, you can read here https://forums.d2jsp.org/topic.php?t=79061200&f=272 and here https://forums.d2jsp.org/topic.php?t=79186498&f=272

--Paul

Ladder Slasher and all content and images on these pages are owned by d2jsp and Paul Taulborg. You may not copy or reuse any of the content or images without direct written permission from Paul Taulborg. All rights reserved.