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Ladder Slasher
Ladder Slasher is a free RPG game that you can play in your web browser, on your desktop or mobile device!

There are currently 24 Players Online Slashing

Bonus Event in progress for 3 days, 6 hours:
24x Cooking Experience
+90% More Warm Lights
+13% Experience Gained
+100% Minimum Room Size
10x Fishing Experience
+66.67% Evil Well Longevity
Updates
Mar 13 2009 by njaguar
Hi guys, just a few more enhancements made (some require a client refresh, no new version number though):

- Added a HC tag to gold logs for HC item purchases
- Maze Catacombs evil presence will now spawn at more appropriate levels (no more less than the game maker's level). This helps improve drops/exp for such encounters.
- LPA/LPK/MPA/MPK fixed to do minimum 1 so long as the target monster is the same level as you or higher.
- Max Life/Mana glyphs now also heal the amount listed instead of just increasing the max life/mana only.
- The "You have died" bug that occurs when swapping max life gear should now be fixed.
- Misc client updates and cleanups
- Levels are now shown next to the tier filter in the vault
- WASD keys added to navigate maze catacombs for the group leader when in the actual maze

Have fun!
Mar 3 2009 by njaguar
Hi Everyone!

- Fixed the 71 <-> 80 level groups joining each other. Should be able to join both ways now. (Maze)
- Added STACKING to the game:
You can now stack fish based upon your proficiency in Fishing and/or Cooking. The higher proficiencies you have, the larger stacks of various tiers you can make!
Example: The current top fisher and cooker can make stacks of 21 Tier I fish! (Rank 13 and 7 respectively)
These of course can be bought/sold on the market. There are no restrictions to using such stacks, only creating them.

- To create a stack, simple drag one fish onto another fish (or stack onto another stack).
- Fish must be cooked, at least to 1% or higher (no burnt fish)
- Fish must be the same tier
- Fish combined become the average effect of all the combined fish. For instance, +50 life and +100 life will give you 2x +75 life stacked fish. You can also mix and match life/mana fish as well.

More stack info here: http://ladderslasher.d2jsp.org/index.php?g=17

This update requires client v1.13.2 to be displayed @ the login page. If you don't have this version, you will not be able to see stacks.

Have fun! biggrin.gif
Feb 27 2009 by njaguar
Hi Everyone!

Been working on things off and on over the past month, so please forgive me if I forgot some changes, but here's the list I had written down:
- Added /r (or /reply) to reply to the last person to message you in game
- /online now shows # of groups that are currently up
- Vault items are now sorted (withdraw page)
- Guild info added to /who if a player is in a guild
- If a player is in a group, /who will show In Group, if group is engaged, it will show Engaged Group
- /kick PLAYER now acts as a BAN on that player. They will not be able to rejoin your group until you remake the group.
- Bug fix regarding expanding vault slots under the 21 days remaining required to expand (would allow you to purchase more slot with only a few days remaining in your subscription)
- Changes to MPA/MPK, LPA/LPK (see below)
- Level 71 and higher characters can now join without level restriction any Maze Catacomb group created by a level 71 or higher character. Example, a level 71 can join a level 80 maze catacomb group, and vice versa.
- When /msg'ing a user, it will now tell you the user is not online if that username is not found.
- Fixed Glyphs so that you can now stack two glyphs with Enhanced Effect on them

** This is a server side update only, so no new client is required.

More details about Mana/Life per Kill/Attack:
- The old caps are now removed, you can now stack multiple items (including glyphs) to far exceed the old cap. (Was a hard cap of 150 for LPK/MPK for instance)
- These items now have a chance to work in Maze Catacombs
- Tier restrictions are now enforced on all such items. This is subject to change, as I will be watching the balance of these stats ongoing, so the ranges could increase in the future. The stat value will still stay the same on all old items, just be capped per tier.

I am sure I'm forgetting other details, but will update as I remember them. Have spread my work over a lot of things this last month, and didn't keep very good notes on my changes.

Have fun, and hopefully I'll have more teaser related material soon. smile.gif I think we're about ready to roll on in that direction (finally!)

[edit]
Feb 28 2009: Minor client update- Arena has been revamped a little bit (cleaned up)

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