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Ladder Slasher
Ladder Slasher is a free RPG game that you can play in your web browser, on your desktop or mobile device!

There are currently 24 Players Online Slashing

Bonus Event in progress for 3 days, 6 hours:
24x Cooking Experience
+90% More Warm Lights
+13% Experience Gained
+100% Minimum Room Size
10x Fishing Experience
+66.67% Evil Well Longevity
Updates
Apr 28 2009 by njaguar
Just a quick update to transmuting, it changed a little bit to allow players more control over the transmuting process. Now, you can lower the volatility back down by clicking the Stabilize button. By doing this, it also allows you to use skill to transmute items considerably higher than you otherwise would be able to. Be sure to try it out with some Magical Tier I items first, till you get the hang of it. :)

Couple other minor updates, and a partial fix to welling, should give rares more often than magical now (about 50/50). Still evaluating welling, and watching the numbers.

Make sure your client shows version 1.14.1 on the login screen, otherwise transmuting will "do nothing" when you attempt it on the old version.

Have fun!

(Thanks to NevV for making the Mute and Essence icons for profiles!)
Apr 25 2009 by njaguar
Hi Everyone!

This version contains numerous tweaks and adjustments. Here's some of what's changed and been added:
- Miscellaneous client updates (repositioning, inventory closing on welling, etc)
- Evil presences in maze now have a progressively harder chance to spawn as "more mobs". For instance, 1 evil presence will be much more common than 9.
- Evil presences have a much higher drop rate, and, the more mobs that spawn for one, the drops get even better.
- In catacombs, it now shows who picked up a dropped item.
- In catacombs, it should no longer close the item stats window of an item that was not picked up (YAY! What would happen before was no matter what item was picked up, it would always close the popup window, even if you were looking at a totally different item).
- Removed the "old" transmuting, and all recipes, in favor of:
- New proficiency added: Transmuting! It works as follows:
* Drop any single magical+ item into the box, transmute, click the bar to extract the magical+ essence from the item. Then, combine the magical+ essence with any magical+ item of the same tier to reroll it!
* The reroll factor is based upon your skill level, not character level.
* You can also extract from glyphs, and the essence is a market sellable object.
* When starting, try magical or rare tier I items. As your skill progresses, move up to higher magical items, and eventually higher tiered items.
* Using the down arrow method also works for Transmuting items
* You can now shrine the Essence you get from Transmuting
** More things to do with this skill are planned for the future. ;)

Who and what guild will dominate the transmuting ladder? Good luck!

*Note: As usual, you need to refresh/clear cache to ensure you have the proper version at login.

Congrats to Joshie for being the 1st HC Rank 1 Muter!
Congrats to cpe413 for being the 1st SC Rank 1 Muter!
Mar 22 2009 by njaguar
v1.13.3 is now released with the following changes:
- You can now filter by Tier on the marketplace (instead of levels)
- When selecting "Only Items I Can Use" as a filter, you can override with tiers if you wish (to view items higher level than your character can equip currently)
- Fixed the fishing + monster glitch on the client, that would sometimes not make it show the well image
- Glyphs are now shrinable
- You no longer gain +1 kill if you gain 0 experience for a kill (either in arena, or in catacombs).
- Fixed a bug with cooking at levels above rank 1
- Account name is now remembered at the login page (on successful login only)
- The enter key will now trigger the Login button on the password fields
- Fixed a client bug with life/mana regen and jubilance related to glyphs
- Accessory hotkey changed from A to R
- Window positioning is now fixed if you get disconnected. It will no longer move all your popups to the top left
- In maze catacombs, when the leader levels up, so does the difficulty of the monsters! It is no longer necessary to make "next game" @ leader level ups!

Thanks, have fun guys!

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