v1.18.1 has been released. While only a "minor version" update, it contains some huge game-play changes. See below for the details:
- Offensive Charms now have a % chance to hit all monsters in catacombs per cast. The % chance is based upon your proficiency and the size of your group (full group = more % chance) - Market will now correctly let you have 10 items under 20fg cost, whether you have higher priced items already listed or not - Unsold (0fg) items on the market now count towards your amount, with a hard limit of 10, even if the item is priced at 20fg or higher - Using glyphs in the arena will no longer reset your MCC - Chatlog (L) now updates while open (do not have to close and reopen it, can just leave it open if you want) - Cap on unspawnable Life Steal items has been lifted (** subject to change again at a future time, of course) - Cap on effective EE now adjusted to be +20EE over the tier max. (This affects high proficiencies on high EE items, as well as unspawnables) - Client will now correctly display the "adjusted" damage/defense ranges of items based upon EE caps (per above). - Click and hold now works for Fishing, Cooking, and Transmuting - Proficiency points gained now displays after completing a skill (eg; +3 will popup within the Skill window, etc.) - Character class will now show up in a /find command following the character name (2 letter abbreviation, like catacombs)
Make sure you refresh/clear cache so your client says v1.18.1 at the bottom right corner during login.
Here are some of the changes/addons in this version: - Female characters have been added! You may choose female when creating a new character. On any existing character pre 1.18, you may type (once) /sex 2 to change your character into a female. This command is permanent! - All character faces have been updated - Various item graphics updates - Increased odds of finding totems in catacombs - Extra Items Slots stat renamed to Extra Equipment Slots
- Selling items on the Market is now account based instead of character based. --- There is a max 10 items that you may sell at a time, unless selling an item 20fg or higher in price. There is currently no limit to the amount of items at this price that you may sell. --- When an item expires off the market, you must manually go to the market and remove it from the market with one of your characters. --- ** Dying in HC no longer loses items on the market from a character
- Fixed a display bug with selling/changing prices of items on the market - Fixed a display issue with the Master Quest - Increased Fish Stack Sizes (doubled from previous sizes) - You can now stack uncooked fishes (cooking a stack of uncooked fish will remove 1 each time). This will allow you to fish for longer periods of time without having to stop and cook.
- Magical Defense is now visible and affected by armor type as follows: --- Robes have base 6 magical defense, Padded have 5, etc through Plate has 1 base. Enhanced Effect increases Magical Defense and Physical Defense. --- Magical Defense is increased/modified by Intelligence - Armor Pierce now works for Offensive Charms - Critical Strike now works for Offensive Charms - Charm costs have been reduced to +8 MP per tier (5, 13, 21, 29, etc) - Mana Syphon recovery range has been doubled (2 to mana cost)
Will post more asap, trying to get everything updated..
This version is a huge upgrade over all previous versions. I converted the game client from ActionScript 2.0 to ActionScript 3.0, taking the opportunity to do a complete rewrite of it, implementing a lot of things I've been wanting to do for some time, but were limited by AS2 and unable to do so.
The first thing you'll notice is that everything graphically has been updated. Things will still be familiar, but much has also changed. I will try and highlight the changes below, but you may be better off just trying it instead.
Updates Summary: -- Complete client rewrite -- should operate much smoother, and faster on all machines! -- Pretty much all the graphics have been updated (thanks CTaulborg!) -- Modular layout, more control over customizing the positioning of windows, etc. -- Added a Settings popup (ESC key to toggle it) -- Moved chat logs out of a stationary window. You can toggle a movable chat logs history window with the "L" key. -- Drops appear in a popup (you can move this wherever you want.) You can toggle it with the "O" key. -- Spacebar still closes all popups. -- All items now display in an icon format, with text as follows: ---- Top left = magical level (# of magical stats) ---- Top right = item tier ---- Bottom right = quantity (if applicable) -- All character images have been redrawn -- Characters now show the equipment you are wearing! This also applies to other players in catacombs! -- Catacombs has been updated; players now appear along the left side. Group stats popup when hovering on the Experience bar. -- To move position in the catacombs, click the arrow next to your name. Far left = back, far right = forward, middle = middle. -- To auto attack, click and hold the left mouse button. Down arrow requirement has been removed! This applies to all monsters and other players! -- Trashcan on the vault withdraw page, to quick delete items you no longer want -- Inventory Equipment moveable -- will save positions upon logging out for next login! -- Quickbar and Selected Attack also are saved between sessions -- Sort icons added to equipment and items -- To CHAT, press ENTER to open the chat box, type, then hit enter to send. -- Guild vault transfer day purchases are now logged and viewable in the guild logs -- Glyphs now show remaining time in a shortened form when in use. -- Viewing the ladder shows your character highlighted if on the ladder. -- Master Quest has been given a SIGNIFICANT overhaul and update.
Changes: -- Transmuting difficulty significantly decreased at lower levels. -- Mirror Maze now gives 2 to 5 guild points upon completion -- Fish/Comfrey stacks now total the amounts added, rather than averaging them. This will ensure that no amount is lost with high quantity stacks!
Bug Fixes: -- Fishing first action snag bug fixed -- Suffusencing a single fish or comfrey would not give it EE appropriately (stacks did work).
.. + more.. will update as soon as possible. Enjoy!!
(These changes will allow me to do much cooler updates in the future. The modular layout is optimal for allowing more things to be done/added!)
To play the new version, make sure you go back to the main portal (https://ladderslasher.d2jsp.org) and click the appropriate window size button. The links have been updated. This should help for people that had old version caching troubles in the past.
Ladder Slasher and all content and images on these pages are owned by d2jsp and Paul Taulborg. You may not copy or reuse any of the content or images without direct written permission from Paul Taulborg. All rights reserved.