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Overview
Abilities are special attacks that charge up by various criteria that can then be discharged causing special effects.

You start with 1 ability point and gain +1 ability point for every five experience levels you gain. You can have up to three abilities per character per climb. These reset when you reroll your character or complete a Master Quest.

Abilities are divided between two main types, Weapon and Casting. They are then further divided by class. Spending points in primary class abilities will net you the best results, while classes at or below your class will result in less results, and class abilities above your class the least results. For example, you gain +20% for the first point put into a class ability, +10% for the first point put into a non-class at or below your class, and +6% for the first point put into a non-class above your class.

more detailed tutorial/explanation to come...
Weapon Abilities
AbilityDescriptionCharges onPrimary Class
PowerstrikeHits one target for a lotWeaponFighter
BottomsupHits the bottom rowWeaponFighter
TopsmashHits the top rowDamage HealedFighter
Casting Abilities

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