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Lore
Lore - Magic is a property yet to be mastered by humans. Only the enemies of the Realm have mastered it in their production of weapons to use against the Realm. Through much research, the Realm has figured out ways to harness Magical properties and energy to do various tasks, such as creating Glyphs, or Transmuting. However, the outright creation of Magic is something that has eluded humans to this day. In fact, it seems that everything non-human tends to be magical in nature, while Humans for unknown reasons have had to struggle every step of the way to even make use of these abilities gathered elsewhere in nature.
General
These are stats that can spawn on Weapons, Armor, Charms, and certain items.
Stat NameDescription
+ % Enhanced EffectAlso Known As EE, this increases the base stat of the item by the percent listed.
Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration
+ StrengthAdds to your Strength stat.
+ DexterityAdds to your Dexterity stat.
+ VitalityAdds to your Vitality stat.
+ IntelligenceAdds to your Intelligence stat.
+ Max LifeIncreases your Maximum Life.
+ Max ManaIncreases your Maximum Mana.
+ % Experience GainedGives an added bonus to the experience you gain based on the %. This does not affect Jubilance.
+ Magic LuckIncreases the chances for higher stats on an item drop.
+ Life RegenGives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Mana RegenGives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Extra Equipment SlotsEach extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory.
+ Critical StrikeIncreases your chance to perform a powerful attack.
+ Life per AttackFor each attack that deals at least 1 damage, you will heal between 1 and this value life.
+ Mana per AttackFor each attack that deals at least 1 damage, you will recover between 1 and this value mana.
+ Life per KillAfter each kill, you will heal between 1 and this value life.
+ Mana per KillAfter each kill, you will recover between 1 and this value mana.
+ % Life StealConverts a % of the melee damage dealt to an opponent back into life healed.
+ % Damage ReturnReturns a % of the damage received back onto the attacker.
+ % Mind NumbGives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
+ % Armor PierceGives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt.
+ % ParryGives a % chance to parry a melee attack, which gives you increased defense vs that attack.
+ % Critical FluxGives a % chance to stop an enemy's attack from critical hitting you.
+ % Physical Damage ReductionReduces any physical damage received by this %. All decimal amounts are rounded down.
+ % Magical Damage ReductionReduces any magical damage received by this %. All decimal amounts are rounded down. This stacks with individual element masteries below for resistances.
+ % Mana SyphonGives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.
+ % Quick DrawGives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks.
- % Mana ConsumptionReduces the amount of mana your charms consume by the given %.
+ % Ice MasteryAdds to the Enhanced Effect of any ice charms you use by the % listed. Also increases resistance vs ice attacks against your character.
+ % Fire MasteryAdds to the Enhanced Effect of any fire charms you use by the % listed. Also increases resistance vs fire attacks against your character.
+ % Lightning MasteryAdds to the Enhanced Effect of any lightning charms you use by the % listed. Also increases resistance vs lightning attacks against your character.
+ % Earth MasteryAdds to the Enhanced Effect of any earth charms you use by the % listed. Also increases resistance vs earth attacks against your character.
+ % Wind MasteryAdds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character.
+ % Heal MasteryAdds to the Enhanced Effect of any healing charms you use by the % listed.
+ % Mana SkinGives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage.
+ % Power ShotGives a % chance that your melee attack will do the full damage amount listed on the weapon.
+ % Glancing BlowGives a % chance that a melee attack received will occur at the minimum value of the weapons range.
+ JubilanceWhile in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70.
Totems
These are stats that can spawn on Totems.
+ to Guild PointsAdds to your Guild Points when used.
+ to Stat PointsAdds the listed amount to your unused stat points.
Recovery Items
These are stats that can spawn on recovery items, such as Fish, or Comfreys.
Heals LifeHeals the amount of life listed when used.
Recovers ManaRecovers the amount of mana listed when used.
Cooked %This stat refers to how well an item was cooked. If the value is negative, that means the item was burnt. 100% is a perfectly cooked item.
Maps
These are stats that can spawn on Maps.
+ Warm LightsIncreases the number of warm lights that will spawn on this map by this amount.
+ Evil PresencesIncreases the number of evil presences that will spawn on this map by this amount.
+ Treasure ChestsIncreases the number of treasure chests that will spawn on this map by this amount.
+ RoomsIncreases the number of rooms that will spawn on this map by this amount.
+ % Warm Light EffectivenessIncreases the effectiveness of warm lights by this amount.
+ % Monster DifficultyIncreases the monster difficulty by this amount.
+ % Experience GainedIncreases the amount of experience gained for the entire group by this amount while on this map.
+ % Item DropsIncreases the amount of item drops by this amount.
+ % Item QualityIncreases the chance of better quality (tier/stats) of items dropped by this amount.
QuantityThe number of times this map can be used.
+ % SwarmGives this % chance that your fight will become a swarm after completion.
+ % Guild PointsUpon completing the map, you have this % chance to gain a guild point.
+ % Level UpUpon completing the map, you have this % chance to level up.
+ Level CapIncreases the maximum level that items and monsters can spawn on this map by this amount.
+ % StealthGives % chance to surprise monsters and get first attack(s).
+ Evil WellsMap will spawn this many more Evil Wells.
Fishing Rods
These are stats that can spawn on Fishing Rods.
+ to ProficiencyAdds to your Fishing Skill while in use.
+ DurabilityIncreased durability of your rod. When this reaches zero, your rod will break and be removed.
List of Magical Prefixes
PrefexStats
Magical1 Magical Stat
Rare2 Magical Stats
Mystical3 Magical Stats
Angelic4 Magical Stats
Mythical5 Magical Stats
Arcane6 Magical Stats
Legendary7 Magical Stats
Godly8 Magical Stats
Epic9 Magical Stats
Relic10 Magical Stats
Artifact11 Magical Stats
Unique12 Magical Stats

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